5 dicas sobre The First Berserker: Khazan você pode usar hoje
5 dicas sobre The First Berserker: Khazan você pode usar hoje
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But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.
Enquanto enfrenta um mundo cheio do criaturas perigosas, ele deve resgatar a honra qual perdeu, precisamente de que isso signifique combater este próprio exército de que outrora este respeitava.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.
Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
" you ask. Well, you The First Berserker: Khazan can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.
Khazan conta com batalhas impressionantes contra inimigos e chefes desafiadores utilizando padrões de ataque, fraquezas e habilidades variados. Essas batalhas exigem qual o jogador se adapte e aprenda rapidamente, desenvolvendo estraté especialmentegias, um timing preciso e uma compreensão profunda do sistema por combate.
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It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.
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